Continuing my pre-thesis explorations of simulations as the site of contact between machine and human worlds - I created a typographic experiment based on Dwarf Fortress.

I wrote a python script that allowed me to deconstruct and reconstruct bitmaps into new arrangements. The code for that is here.

This computational approach allowed me to experiment with different typographical representations to feed to the Dwarf Fortress simulation, which would otherwise be a very time consuming photoshop task of lining up pixels.

Here is a sample of some of the bitmap fonts that I created:

My favourite font I created was the “?” font, which makes explicit the already confusing nature of the Dwarf Fortress simulation.

Here is a 10 minute video, following a ? through a simulated world of ?’s.