Sam Hains
Sam Hains is digital artist, programmer and researcher whose practice centers around the critical examination of digital tools and their connection to modernity. His work integrates newfangled, popularly lauded techniques and technologies— like artificial intelligence, generative algorithmic processes, and software-enabled data analytics—with a critical eye to their points of breakage.


He is a Design Studio Lead in Digital Media at RMIT, School of Design and holds an M.PS in Creative Technology from Tisch, NYU. Research interests include generative AI, automation, blockchain, post-humanism, appropriation art, worldbuilding, NFT, database as medium and digital tools.


✧ INTERVIEWS ✧

Creators Project Interview (2017) on "Zero Likes" Generative AI project
Paper Magazine Interview (2020) on 3D Worldbuilding for Antiboy
Yeche Lange Interview (2024) on Bullet Heaven and Internet Art


✧ RECENT ✧


Bullet Heaven is a series of generative 'bullet paintings' inspired by Danmaku (“Bullet Curtain”) arcade games. Bullet Heaven [YOKO] won the Optimism Grand Prize for Generative art, the largest NFT art prize.

Bullet Heaven [ULTIMATE] was shown at Galerie Yeche Lange in New York as part of Double Dealing Character.



Lost Home Worlds is a series of procedurally generated castles inside bottles.


✧ LINKS ✧

art & design portfolio / ig / twitter / github / are.na / email